These are the scenes that were removed over the course of making of the trailer. Although we decided that these shots didn't have a place in the film and were at one point or another removed from the trailer, but we still wanted to show them. The reason for their removal are explained in the video.
What we could have done better
Although I am very pleased with the out come of our trailer, there are things that we didn't do so well and things we could improve on, such as:
- Time management: We spent much more time on making our actual project rather than spending an equal amount of time on the trailer and the written side of the course.
- Criticism: I feel that if we had a larger amount of audience feed back it'd be easier to find out what needs improving in our project.
- Focused Aims: We filmed over 5 hours of footage which was condensed in to a few minutes of a trailer, I think that all that extra time we put in, although it gave us more to work with, we still could have saved some time if we worked more to a planned schedule.
- Artifacts: Spending more time on the magazine cover and poster, we prioritised both the project and the typed up blog work over the artifacts, rather than spending equal time of all three.
Our media product follows several well known media conventions, such as:
- Having a tag line.
- Having a fast paced sequence as well as slow introduction, usually highlighting the characters fears.
- Appropriate music and sound effects.
- The use of gore and blood.
- Implying the violence and the chaos rather than showing it.
- Using a child as a villain is also a well known media convention, in films such as "the Ring" as well as not revealing how the child came to be in a position of power.
- Using dark bleak colours to add to the mise en scene
- We've not got a voice over, which lots of horror films do have.
- We used a lot of text to convey a narrative, which is unusual of a typical horror film.
- Using upbeat and fast paced music, such as Requiem for a Dream.
- Having quite a slow trailer ending, which is stereotypically not done in horror trailers.
What technology did you use in research and planning and ancillary and evaluation task?
We used several different technology's in making our ancillary, evaluation and main task, for making the trailer used:
What have you learnt from audience feed back?
- imovie - To edit together our trailer, this is a program we used on an Apple Mac.
- YouTube - To make our trailer available for public viewing, as well as making it able to put on to our blogs.
- Handy Cam - To record our trailer.
- Adobe Flash 8 - For easier editing of the magazine.
- Microsoft Paint - To put together the poster.
- YouTube - To put our deleted scenes and such like on to the Internet, as well as gaining audience feed back.
- imovie - To make the deleted scenes, added scenes and commentary.
- Blog spot - To convey our thoughts and opinion.
- Facebook - For criticism and feed back.
What have you learnt from audience feed back?
From audience feedback we have learnt a great deal about what they liked and disliked about our artifacts, we included this information and feedback in it's relevant area, for example the feedback I received from the film magazine is in the ancillary section, while the feedback to our trailer is held just below.
The main bit of audience feed back was that the trailer was lacking narrative and human interaction, which we set about changing in the final draft of our film.
How effective is the combination of main task and ancillary task?
I found that the main task and the ancillary task went together quite well, as well as referencing and complementing the other.
We repeated various conventions of our film, such as the bleak colours, the character's and the repeating font and title colour combination in both the trailers and the artefacts.
This is our first draft of the film trailer, we uploaded it to YouTube to be available for the general public to view and comment on. We received the following comments:
Although all the comments were positive, they were lacking any criticisms which didn't give us an clear indication of how we can improve it. Although we were pleased with our first draft, we thought that we were lacking clear narrative, character involvement and character introduction.
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